Alice’s Adventures in Wonderland and Through the Looking Glass
3.900,00 د.ج
Nominated as one of America’s best-loved novels by PBS’s The Great American Read
Part of Penguin’s beautiful hardback Clothbound Classics series, designed by the award-winning Coralie Bickford-Smith, these delectable and collectible editions are bound in high-quality colourful, tactile cloth with foil stamped into the design. ‘I had sent my heroine straight down a rabbit-hole without the least idea what was to happen afterwards,’ wrote Dodgson, describing how Alice was conjured up one ‘golden afternoon’ in 1862 to entertain his child-friend Alice Liddell. In the magical world of Wonderland and the back-to-front Looking-Glass kingdom, order is turned upside-down: a baby turns into a pig; time is abandoned at a tea-party; and a chaotic game of chess makes a 7-year-old a Queen.
Nominated as one of America’s best-loved novels by PBS’s The Great American Read
Part of Penguin’s beautiful hardback Clothbound Classics series, designed by the award-winning Coralie Bickford-Smith, these delectable and collectible editions are bound in high-quality colourful, tactile cloth with foil stamped into the design. ‘I had sent my heroine straight down a rabbit-hole without the least idea what was to happen afterwards,’ wrote Dodgson, describing how Alice was conjured up one ‘golden afternoon’ in 1862 to entertain his child-friend Alice Liddell. In the magical world of Wonderland and the back-to-front Looking-Glass kingdom, order is turned upside-down: a baby turns into a pig; time is abandoned at a tea-party; and a chaotic game of chess makes a 7-year-old a Queen.
Editeur |
---|
Produits similaires
Ruthless Vows
Two weeks have passed since Iris Winnow returned home bruised and heartbroken from the front, but the war is far from over. Roman is missing, and the city of Oath continues to dwell in a state of disbelief and ignorance. When Iris and Attie are given another chance to report on Dacre’s movements, they both take the opportunity and head westward once more despite the danger, knowing it’s only a matter of time before the conflict reaches a city that’s unprepared and fracturing beneath the chancellor’s reign.
Since waking below in Dacre’s realm, Roman cannot remember his past. But given the reassurance that his memories will return in time, Roman begins to write articles for Dacre, uncertain of his place in the greater scheme of the war. When a strange letter arrives by wardrobe door, Roman is first suspicious, then intrigued. As he strikes up a correspondence with his mysterious pen pal, Roman will soon have to make a decision: to stand with Dacre or betray the god who healed him. And as the days grow darker, inevitably drawing Roman and Iris closer together…the two of them will risk their very hearts and futures to change the tides of the war.
House of Flame and Shadow
Bryce Quinlan never expected to see a world other than Midgard, but now that she has, all she wants is to get back. Everything she loves is in Midgard: her family, her friends, her mate. Stranded in a strange new world, she's going to need all her wits about her to get home again. And that's no easy feat when she has no idea who to trust.
Hunt Athalar has found himself in some deep holes in his life, but this one might be the deepest of all. After a few brief months with everything he ever wanted, he's in the Asteri's dungeons again, stripped of his freedom and without a clue as to Bryce's fate. He's desperate to help her, but until he can escape the Asteri's leash, his hands are quite literally tied.
In this sexy, breathtaking sequel to the #1 bestsellers House of Earth and Blood and House of Sky and Breath, Sarah J. Maas's Crescent City series reaches new heights as Bryce and Hunt's world is brought to the brink of collapse-with its future resting on their shoulders.
Vicious
Ten years later, Victor breaks out of prison, determined to catch up to his old friend (now foe), aided by a young girl whose reserved nature obscures a stunning ability. Meanwhile, Eli is on a mission to eradicate every other super-powered person that he can find—aside from his sidekick, an enigmatic woman with an unbreakable will. Armed with terrible power on both sides, driven by the memory of betrayal and loss, the archnemeses have set a course for revenge—but who will be left alive at the end?
Crooked Kingdom Collector’s Edition
Welcome to the world of the Grisha.
Kaz Brekker and his crew of deadly outcasts have just pulled off a heist so daring even they didn't think they'd survive. But instead of divvying up a fat reward, they're right back to fighting for their lives.
Double-crossed and badly weakened, the crew is low on resources, allies, and hope. As powerful forces from around the world descend on Ketterdam to root out the secrets of the dangerous drug known as jurda parem, old rivals and new enemies emerge to challenge Kaz's cunning and test the team's fragile loyalties.
A war will be waged on the city's dark and twisting streets - a battle for revenge and redemption that will decide the fate of the Grisha world.
Gallant
Fourth Wing
Twenty-year-old Violet Sorrengail was supposed to enter the Scribe Quadrant, living a quiet life among books and history. Now, the commanding general - also known as her tough-as-talons mother - has ordered Violet to join the hundreds of candidates striving to become the elite of Navarre: dragon riders.
But when you're smaller than everyone else and your body is brittle, death is only a heartbeat away . . . because dragons don't bond to 'fragile' humans. They incinerate them.
With fewer dragons willing to bond than cadets, most would kill Violet to better their own chances of success. The rest would kill her just for being her mother's daughter - like Xaden Riorson, the most powerful and ruthless wingleader in the Riders Quadrant.
She'll need every edge her wits can give her just to see the next sunrise.
Yet, with every day that passes, the war outside grows more deadly, the kingdom's protective wards are failing, and the death toll continues to rise. Even worse, Violet begins to suspect leadership is hiding a terrible secret.
Everyone at Basgiath has an agenda, and every night could be your last. So, sleep with one eye open because once you enter, there are only two ways out: graduate or die.