The Way of Kings, Part 2
2.600,00 د.ج
According to mythology mankind used to live in The Tranquiline Halls. Heaven. But then the Voidbringers assaulted and captured heaven, casting out God and men. Men took root on Roshar, the world of storms. And the Voidbringers followed …
They came against man ten thousand times. To help them cope, the Almighty gave men powerful suits of armor and mystical weapons, known as Shardblades. Led by ten angelic Heralds and ten orders of knights known as Radiants, mankind finally won.
Or so the legends say. Today, the only remnants of those supposed battles are the Shardblades, the possession of which makes a man nearly invincible on the battlefield. The entire world is at war with itself – and has been for centuries since the Radiants turned against mankind. Kings strive to win more Shardblades, each secretly wishing to be the one who will finally unite all of mankind under a single throne.
On a world scoured down to the rock by terrifying hurricanes that blow through every few days is a young spearman, forced into the army of a Shardbearer, led to war against an enemy he doesn’t understand and doesn’t really want to fight.
What happened deep in mankind’s past?
Why did the Radiants turn against mankind, and what happened to the magic they used to wield?
According to mythology mankind used to live in The Tranquiline Halls. Heaven. But then the Voidbringers assaulted and captured heaven, casting out God and men. Men took root on Roshar, the world of storms. And the Voidbringers followed …
They came against man ten thousand times. To help them cope, the Almighty gave men powerful suits of armor and mystical weapons, known as Shardblades. Led by ten angelic Heralds and ten orders of knights known as Radiants, mankind finally won.
Or so the legends say. Today, the only remnants of those supposed battles are the Shardblades, the possession of which makes a man nearly invincible on the battlefield. The entire world is at war with itself – and has been for centuries since the Radiants turned against mankind. Kings strive to win more Shardblades, each secretly wishing to be the one who will finally unite all of mankind under a single throne.
On a world scoured down to the rock by terrifying hurricanes that blow through every few days is a young spearman, forced into the army of a Shardbearer, led to war against an enemy he doesn’t understand and doesn’t really want to fight.
What happened deep in mankind’s past?
Why did the Radiants turn against mankind, and what happened to the magic they used to wield?
Editeur |
---|
Produits similaires
Harry Potter Box Set: The Complete Collection
Ruin
The Banished Lands are engulfed in war and chaos. The cunning Queen Rhin has conquered the west and High King Nathair has the cauldron, most powerful of the seven treasures. At his back stands the scheming Calidus and a warband of the Kadoshim, dread demons of the Otherworld. They plan to bring Asroth and his host of the Fallen into the world of flesh, but to do so they need the seven treasures. Nathair has been deceived but now he knows the truth. He has choices to make, choices that will determine the fate of the Banished Lands.
Elsewhere the flame of resistance is growing - Queen Edana finds allies in the swamps of Ardan. Maquin is loose in Tenebral, hunted by Lykos and his corsairs. Here he will witness the birth of a rebellion in Nathair's own realm.
Corban has been swept along by the tide of war. He has suffered, lost loved ones, sought only safety from the darkness. But he will run no more. He has seen the face of evil and he has set his will to fight it. The question is, how? With a disparate band gathered about him - his family, friends, giants, fanatical warriors, an angel and a talking crow he begins the journey to Drassil, the fabled fortress hidden deep in the heart of Forn Forest. For in Drassil lies the spear of Skald, one of the seven treasures, and here it is prophesied that the Bright Star will stand against the Black Sun.
Vengeful
Sydney Clarke once had Serena―beloved sister, betrayed enemy, powerful ally. But now she's alone, except for her thrice-dead dog, Dol. And then there's Victor, who thinks Sydney doesn't know about his most recent act of vengeance. Victor himself is under the radar these days―being buried and re-animated can strike concern even if one has superhuman powers. And Eli Ever still has yet to pay for the evil he has done.
Children of Virtue and Vengeance
Now, Zélie struggles to unite the maji in an Orïsha where the enemy is just as powerful as they are. But when the monarchy and military unite to keep control of Orïsha, Zélie must fight to secure Amari's right to the throne and protect the new maji from the monarchy's wrath.
With civil war looming on the horizon, Zélie finds herself at a breaking point: she must discover a way to bring the kingdom together or watch as Orïsha tears itself apart.
Children of Virtue and Vengeance is the stunning sequel to Tomi Adeyemi's New York Times bestselling debut Children of Blood and Bone, the first title in her Legacy of Orïsha trilogy.
Vicious
Ten years later, Victor breaks out of prison, determined to catch up to his old friend (now foe), aided by a young girl whose reserved nature obscures a stunning ability. Meanwhile, Eli is on a mission to eradicate every other super-powered person that he can find—aside from his sidekick, an enigmatic woman with an unbreakable will. Armed with terrible power on both sides, driven by the memory of betrayal and loss, the archnemeses have set a course for revenge—but who will be left alive at the end?
Crooked Kingdom Collector’s Edition
Welcome to the world of the Grisha.
Kaz Brekker and his crew of deadly outcasts have just pulled off a heist so daring even they didn't think they'd survive. But instead of divvying up a fat reward, they're right back to fighting for their lives.
Double-crossed and badly weakened, the crew is low on resources, allies, and hope. As powerful forces from around the world descend on Ketterdam to root out the secrets of the dangerous drug known as jurda parem, old rivals and new enemies emerge to challenge Kaz's cunning and test the team's fragile loyalties.
A war will be waged on the city's dark and twisting streets - a battle for revenge and redemption that will decide the fate of the Grisha world.