Nevernight (The Nevernight Chronicle, Book 1)
2.300,00 د.ج
From New York Times bestselling author, Jay Kristoff, comes a dangerous new fantasy world and a heroine edged in darkness.
WINNER OF THE THE AUREALIS AWARD FOR BEST FANTASY NOVEL
Mia Corvere is only ten years old when she is given her first lesson in death.
Destined to destroy empires, the child raised in shadows made a promise on the day she lost everything: to avenge herself on those that shattered her world.
But the chance to strike against such powerful enemies will be fleeting, and Mia must become a weapon without equal. Before she seeks vengeance, she must seek training among the infamous assassins of the Red Church of Itreya.
Inside the Church’s halls, Mia must prove herself against the deadliest of opponents and survive the tutelage of murderers, liars and daemons at the heart of a murder cult.
The Church is no ordinary school. But Mia is no ordinary student.
The Red Church is no ordinary school, but Mia is no ordinary student.
The shadows love her.
And they drink her fear.
From New York Times bestselling author, Jay Kristoff, comes a dangerous new fantasy world and a heroine edged in darkness.
WINNER OF THE THE AUREALIS AWARD FOR BEST FANTASY NOVEL
Mia Corvere is only ten years old when she is given her first lesson in death.
Destined to destroy empires, the child raised in shadows made a promise on the day she lost everything: to avenge herself on those that shattered her world.
But the chance to strike against such powerful enemies will be fleeting, and Mia must become a weapon without equal. Before she seeks vengeance, she must seek training among the infamous assassins of the Red Church of Itreya.
Inside the Church’s halls, Mia must prove herself against the deadliest of opponents and survive the tutelage of murderers, liars and daemons at the heart of a murder cult.
The Church is no ordinary school. But Mia is no ordinary student.
The Red Church is no ordinary school, but Mia is no ordinary student.
The shadows love her.
And they drink her fear.
Editeur |
---|
Produits similaires
Ruthless Vows
Two weeks have passed since Iris Winnow returned home bruised and heartbroken from the front, but the war is far from over. Roman is missing, and the city of Oath continues to dwell in a state of disbelief and ignorance. When Iris and Attie are given another chance to report on Dacre’s movements, they both take the opportunity and head westward once more despite the danger, knowing it’s only a matter of time before the conflict reaches a city that’s unprepared and fracturing beneath the chancellor’s reign.
Since waking below in Dacre’s realm, Roman cannot remember his past. But given the reassurance that his memories will return in time, Roman begins to write articles for Dacre, uncertain of his place in the greater scheme of the war. When a strange letter arrives by wardrobe door, Roman is first suspicious, then intrigued. As he strikes up a correspondence with his mysterious pen pal, Roman will soon have to make a decision: to stand with Dacre or betray the god who healed him. And as the days grow darker, inevitably drawing Roman and Iris closer together…the two of them will risk their very hearts and futures to change the tides of the war.
Ruin
The Banished Lands are engulfed in war and chaos. The cunning Queen Rhin has conquered the west and High King Nathair has the cauldron, most powerful of the seven treasures. At his back stands the scheming Calidus and a warband of the Kadoshim, dread demons of the Otherworld. They plan to bring Asroth and his host of the Fallen into the world of flesh, but to do so they need the seven treasures. Nathair has been deceived but now he knows the truth. He has choices to make, choices that will determine the fate of the Banished Lands.
Elsewhere the flame of resistance is growing - Queen Edana finds allies in the swamps of Ardan. Maquin is loose in Tenebral, hunted by Lykos and his corsairs. Here he will witness the birth of a rebellion in Nathair's own realm.
Corban has been swept along by the tide of war. He has suffered, lost loved ones, sought only safety from the darkness. But he will run no more. He has seen the face of evil and he has set his will to fight it. The question is, how? With a disparate band gathered about him - his family, friends, giants, fanatical warriors, an angel and a talking crow he begins the journey to Drassil, the fabled fortress hidden deep in the heart of Forn Forest. For in Drassil lies the spear of Skald, one of the seven treasures, and here it is prophesied that the Bright Star will stand against the Black Sun.
House of Flame and Shadow
Bryce Quinlan never expected to see a world other than Midgard, but now that she has, all she wants is to get back. Everything she loves is in Midgard: her family, her friends, her mate. Stranded in a strange new world, she's going to need all her wits about her to get home again. And that's no easy feat when she has no idea who to trust.
Hunt Athalar has found himself in some deep holes in his life, but this one might be the deepest of all. After a few brief months with everything he ever wanted, he's in the Asteri's dungeons again, stripped of his freedom and without a clue as to Bryce's fate. He's desperate to help her, but until he can escape the Asteri's leash, his hands are quite literally tied.
In this sexy, breathtaking sequel to the #1 bestsellers House of Earth and Blood and House of Sky and Breath, Sarah J. Maas's Crescent City series reaches new heights as Bryce and Hunt's world is brought to the brink of collapse-with its future resting on their shoulders.
Empire of the Vampire (Empire of the Vampire, Book 1)
Ever since, vampires have waged war against humanity building their eternal empire even as they tear down our own. Gabriel de León, half man, half monster, and last remaining silversaint – a sworn brother of the holy Silver Order dedicated to defending the realm from the creatures of the night – is all that stands between the world and its end.
Imprisoned by the very monsters he has vowed to destroy Gabriel is forced to tell his story – a story of legendary battles and forbidden love, of faith lost and friendships won, of the War of the Blood and the Forever King and the quest for humanity’s last remaining hope:
The Holy Grail.
Circe
Woman. Witch. Myth. Mortal. Outcast. Lover. Destroyer. Survivor. Circe.
In the house of Helios, god of the sun and mightiest of the Titans, a daughter is born. Circe is a strange child - not powerful and terrible, like her father, nor gorgeous and mercenary like her mother. Scorned and rejected, Circe grows up in the shadows, at home in neither the world of gods or mortals.
But Circe has a dark power of her own: witchcraft. When her gift threatens the gods, she is banished to the island of Aiaia where she hones her occult craft, casting spells, gathering strange herbs and taming wild beasts.
Yet a woman who stands alone will never be left in peace for long - and among her island's guests is an unexpected visitor: the mortal Odysseus, for whom Circe will risk everything. So Circe sets forth her tale, a vivid, mesmerizing epic of family rivalry, love and loss - the defiant, inextinguishable song of woman burning hot and bright through the darkness of a man's world.
Gallant
Fourth Wing
Twenty-year-old Violet Sorrengail was supposed to enter the Scribe Quadrant, living a quiet life among books and history. Now, the commanding general - also known as her tough-as-talons mother - has ordered Violet to join the hundreds of candidates striving to become the elite of Navarre: dragon riders.
But when you're smaller than everyone else and your body is brittle, death is only a heartbeat away . . . because dragons don't bond to 'fragile' humans. They incinerate them.
With fewer dragons willing to bond than cadets, most would kill Violet to better their own chances of success. The rest would kill her just for being her mother's daughter - like Xaden Riorson, the most powerful and ruthless wingleader in the Riders Quadrant.
She'll need every edge her wits can give her just to see the next sunrise.
Yet, with every day that passes, the war outside grows more deadly, the kingdom's protective wards are failing, and the death toll continues to rise. Even worse, Violet begins to suspect leadership is hiding a terrible secret.
Everyone at Basgiath has an agenda, and every night could be your last. So, sleep with one eye open because once you enter, there are only two ways out: graduate or die.