The Lies of Locke Lamora
4.100,00 د.ج
Introducing Locke Lamora, the fantasy genre’s next cult hero. Scott Lynch’s brilliant debut fantasy. They say that the Thorn of Camorr can beat anyone in a fight. They say he steals from the rich and gives to the poor. They say he’s part man, part myth and mostly street-corner rumour. And they are wrong on every count. Only averagely tall, slender and god-awful with a sword, Locke Lamora is the fabled Thorn and the greatest weapons at his disposal are his wit and cunning. He steals from the rich – they’re the only ones worth stealing from but the poor can go steal for themselves. What Locke cons, wheedles and tricks into his possession is strictly for him and his band of fellow con-artists and thieves: the Gentleman Bastards. Together their domain is the city of Camorr. Built of Elderglass by a race no-one remembers, its a city of shifting revels, filthy canals, baroque palaces and crowded cemeteries. Home to Dons, merchants, soldiers, beggars, cripples and feral children. And to Capa Barsavi, the criminal mastermind who runs the city.
Introducing Locke Lamora, the fantasy genre’s next cult hero. Scott Lynch’s brilliant debut fantasy. They say that the Thorn of Camorr can beat anyone in a fight. They say he steals from the rich and gives to the poor. They say he’s part man, part myth and mostly street-corner rumour. And they are wrong on every count. Only averagely tall, slender and god-awful with a sword, Locke Lamora is the fabled Thorn and the greatest weapons at his disposal are his wit and cunning. He steals from the rich – they’re the only ones worth stealing from but the poor can go steal for themselves. What Locke cons, wheedles and tricks into his possession is strictly for him and his band of fellow con-artists and thieves: the Gentleman Bastards. Together their domain is the city of Camorr. Built of Elderglass by a race no-one remembers, its a city of shifting revels, filthy canals, baroque palaces and crowded cemeteries. Home to Dons, merchants, soldiers, beggars, cripples and feral children. And to Capa Barsavi, the criminal mastermind who runs the city.
Editeur |
---|
Produits similaires
Ruthless Vows
Two weeks have passed since Iris Winnow returned home bruised and heartbroken from the front, but the war is far from over. Roman is missing, and the city of Oath continues to dwell in a state of disbelief and ignorance. When Iris and Attie are given another chance to report on Dacre’s movements, they both take the opportunity and head westward once more despite the danger, knowing it’s only a matter of time before the conflict reaches a city that’s unprepared and fracturing beneath the chancellor’s reign.
Since waking below in Dacre’s realm, Roman cannot remember his past. But given the reassurance that his memories will return in time, Roman begins to write articles for Dacre, uncertain of his place in the greater scheme of the war. When a strange letter arrives by wardrobe door, Roman is first suspicious, then intrigued. As he strikes up a correspondence with his mysterious pen pal, Roman will soon have to make a decision: to stand with Dacre or betray the god who healed him. And as the days grow darker, inevitably drawing Roman and Iris closer together…the two of them will risk their very hearts and futures to change the tides of the war.
A Curse for True Love
Evangeline Fox ventured to the Magnificent North in search of her happy ending, and it seems as if she has it. She’s married to a handsome prince and lives in a legendary castle. But Evangeline has no idea of the devastating price she’s paid for this fairytale. She doesn’t know what she has lost, and her husband is determined to make sure she never finds out . . . but first he must kill Jacks, the Prince of Hearts.
Blood will be shed, hearts will be stolen, and true love will be put to the test in A Curse for True Love, the breathlessly anticipated conclusion to the Once Upon A Broken Heart trilogy.
The Atlas Six
Enter the latest round of six: Libby Rhodes and Nico de Varona, unwilling halves of an unfathomable whole, who exert uncanny control over every element of physicality. Reina Mori, a naturalist, who can intuit the language of life itself. Parisa Kamali, a telepath who can traverse the depths of the subconscious, navigating worlds inside the human mind. Callum Nova, an empath easily mistaken for a manipulative illusionist, who can influence the intimate workings of a person’s inner self. Finally, there is Tristan Caine, who can see through illusions to a new structure of reality—an ability so rare that neither he nor his peers can fully grasp its implications.
When the candidates are recruited by the mysterious Atlas Blakely, they are told they will have one year to qualify for initiation, during which time they will be permitted preliminary access to the Society’s archives and judged based on their contributions to various subjects of impossibility: time and space, luck and thought, life and death. Five, they are told, will be initiated. One will be eliminated. The six potential initiates will fight to survive the next year of their lives, and if they can prove themselves to be the best among their rivals, most of them will.
Most of them.
The Atlas Complex
An explosive return to the library leaves the six Alexandrians vulnerable to the lethal terms of their recruitment.
Old alliances quickly fracture as the initiates take opposing strategies as to how to deal with the deadly bargain they have so far failed to uphold. Those who remain with the archives wrestle with the ethics of their astronomical abilities, while elsewhere, an unlikely pair from the Society cohort partner to influence politics on a global stage.
And still the outside world mobilizes to destroy them, while the Caretaker himself, Atlas Blakely, may yet succeed with a plan foreseen to have world-ending stakes. It’s a race to survive as the six Society recruits are faced with the question of what they're willing to betray for limitless power―and who will be destroyed along the way.
Crooked Kingdom Collector’s Edition
Welcome to the world of the Grisha.
Kaz Brekker and his crew of deadly outcasts have just pulled off a heist so daring even they didn't think they'd survive. But instead of divvying up a fat reward, they're right back to fighting for their lives.
Double-crossed and badly weakened, the crew is low on resources, allies, and hope. As powerful forces from around the world descend on Ketterdam to root out the secrets of the dangerous drug known as jurda parem, old rivals and new enemies emerge to challenge Kaz's cunning and test the team's fragile loyalties.
A war will be waged on the city's dark and twisting streets - a battle for revenge and redemption that will decide the fate of the Grisha world.
Vengeful
Sydney Clarke once had Serena―beloved sister, betrayed enemy, powerful ally. But now she's alone, except for her thrice-dead dog, Dol. And then there's Victor, who thinks Sydney doesn't know about his most recent act of vengeance. Victor himself is under the radar these days―being buried and re-animated can strike concern even if one has superhuman powers. And Eli Ever still has yet to pay for the evil he has done.